Stellaris autocannon vs railgun. 85 vs. Stellaris autocannon vs railgun

 
85 vsStellaris autocannon vs railgun 67

KE-20A Autocannon is a Ship Module in Starfield. The most extreme example is the "flying telephone pole", the 50 mm BK 5 for the Me-262 and Me-410. Stellaris' recent 3. You dont really understand how much the super giga death laser the systemcraft has pushes its power level before you see it single handedly annihilate a fleet that shat on 3 Sigma Precursor Herculean (which are usually around 100+ Mill in fleet. For example; if you have a Class B reactor you can also use Class A ship modules, but not vice versa. · 5 yr. Content is available under Attribution-ShareAlike 3. Very good example would be dealing with Unbidden crisis faction because they have a poor range on their extremely strong weapons. What is better for dps?Afterburners modify Combat Speed, not Evasion. Though L slots can take either if youre making aggressive ships and don't want to dump. Missile weapons currently are hot garbage, their "homing" function barely homes at all, so unless you're fighting a capital ship they're a waste of a turret slot. I just returned to playing the massively changed game in 2. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. ). Data:Technology/tech nanite autocannon. Try it out in the Ship Designer. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N. KE-31A Autocannon is a Weapon. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. 8 battleship - particle lance and kinetic artillery, even on armor/shield. 67. 6S, and L=3. 5 instead of 25. Starfield features various ship-based weapons, and cannons and autocannons are among those. Autocannons have a longer effective range and greater terminal. For instance, and tying back to this post I made a couple of weeks ago, a Kinetic Battery (Tier-3 but only L-slot) is 12K tech past an Advanced Railgun while a Gauss Cannon (Tier-4 and S/M/L) is 16K tech past ARG. It is believed that land or ship-based railguns with Mach 6 capabilities have effective ranges of more than 100 miles. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N Railgun. Autocannons are close range shield shredders. Player is normally able to fit those only on Small slots. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I know that auto-cannon and railguns are better than the energy weapon counterparts or at least make sense. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). . But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). I know is a stupid question but, what weapon from the ones I mentioned is better in what. Hull- 9. Ship Modules are parts used in the construction of Ships. Just swap the artillery core for the carrier core and leave everything else the same. Long ranger weapons sacrifice this for more distance (which does help hit faster targets too) We will look at short. Useful when you plan to board their ship for looting stealing. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Same reason as above. And. Well it depends largely upon what combat role you wish to serve in EVE. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. 3. | VirgiliusM 于8个月前 修改了 此页面。. Autocannon is +2,281% vs. Laser is fine as starting weapon, but it makes it a little harder to get the good kinetic stuff fast. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. ; About Stellaris Wiki; Mobile view Stellaris Guide. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. 2 kinetic, 1 laser, 2 shield, 1 armour corvette. Legacy Wikis. Stellaris. As part of a synergistic design, Autocannons are a great weapon. The bomber gets the Final Reckoning, standard Mines, Cruise and Homing missiles. Laser vs Railgun 11. Which of these tech is better in the long term?Starfield:Weapons. 82*hull < 7. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. If you had to choose, which would you put on the majoirty of your ships and defense stations?Autocannon Turret The Autocannon turret is a significant improvement over the gatling turret in raw stopping power. 0 unless otherwise noted. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. CL Loadout = Five slots of [M] Mass Driver/Coil Gun/Rail Gun and two slots of Mass Driver/Coil Gun/Rail Gun or Autocannon* Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Hull DMG – how much damage it does to structures/hulls. This was an absolute slam dunk for the battleships, with the cruiser fleet suffering 25-30 fatalities vs average 2 BB lost. As it says. It lacks the bonus to hull damage lasers have. because autocannons seem. Ascension perks. ago. I'm not completely sure about mid-game yet. They are marginally useful at the T1 tech level as the only way to beat PD Corvettes, but the moment you get the Disruptor at T2 tech level the Laser just loses its entire niche. Oof. Its mostly a. Starfield:Weapons. Go to Stellaris r/Stellaris. We would like to show you a description here but the site won’t allow us. As anti-shield weapon is also better then T3 railgun. Jagdverband 44's experience with the BK 5. Neutron Launchers do a metric shitton of damage, they have a long cooldown and a whopping damage per hit with a +75% multiplier to hull damage, a single barrage of Neutron Launchers from a Battleship can easily erase another Battleship's hull. We have 3 basic types, rockets, kinetics and lasers. Noble. If you don't have either, try and get them ASAP. GoldNiko • Space Engineer • 2 yr. I almost never use autocannons but I usually research them pretty quickly to get to flak. As it says. lasers are outgunned by plasmas. galahad2 said: Whenever realistic space combat is brought up missiles,lasers and railguns have their own passionate fanatical camps. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. This is also a great choice for the Ballistic missile range. that is a 325% difference in base DPS before adjusting for modifiers. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. Computer/Position: Line. 41 5. Railguns. ISBN: 9781250854124 . Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. That said, the autocannon seems like the best non-penetrator for small slot. the Ninth?An Indie Next Pick!"You will love Nona, and Nona loves you. In conclusion I would suggest going about 50/50 in gatlings and autocannons and if you have the resources and power required: throw in a custom made small railgun turret, because the latter will hit small/ fast drones much more reliably than the assault or artillery cannons. The only exception is when you’re countering something specific. Jump to latest Follow Reply. Set Defensive Pact Members [my lone vassal]. Game start, 1PD, 2 lasers. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. The only exception is when you’re countering something specific. Vanguard Hellfire autocannons stand out on the ballistics DPS charts. I have a choice of either taking the Railgun or Autocannon tech branches. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. ; About Stellaris Wiki; Mobile view Game start, 1PD, 2 lasers. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. Colossus Project ascension perk. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. Lasers would look for ships without shields and prioritize them, etc, etc. If so Why don't autocannon (Stormfire pretty quickly) shoot at. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Per the wiki Flak only shoots at fighters and PD only shoots at missiles. 6 Setting the range aside, autocannons do **more** damage to armor than regular railguns, and more than 3x hull damage! They're essentially undodgeable against corvettes, too (although most small weapons will hit anyway) UV Laser (40 range, 50 tracking) vs. 3 auto > railgunI usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). 1 Autocannon vs. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Barrage comes with a 50% boost to falloff and a 25% penalty to tracking. 6*armor, which is usually true! AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. AC also have higher tracking and lower range. Any tips on what situation/role which weapon class wins out?Stellaris. Loadout = Three slots of Mass Driver/Coil Gun/Rail Gun, Energy Siphon or Autocannon+ CL::Light Cruiser Class. I think rail guns do better in this situation. EDIT: For the sake of anyone's curiosity, I increased their damage by 15% and gave them all large amounts of shield damage with small amounts of shield pen. Autocannon is better imo because it's the only gun besides the Driller's primaries that really effectively deals with the huge hordes of enemies. Starfield is a sci-fi RPG being developed by Bethesda Game Studios. I have a choice of either taking the Railgun or Autocannon tech branches. Autocannons are extremely short range. ago. 1 giga cannon, 2 artillery, the rest some kind of laser. I have a choice of either taking the Railgun or Autocannon tech branches. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. It says to double engagement range. M99A2S3 Stanchion. 06 3. Railgun is starter. ballistic weapon that deals energy C >Light Assault Gun – High DPS, >Heavy Autocannon – For when damage, is good against both but low damage per shot makes it you can't find HVD or need to spare armour and shields and deals B most useful against destroyer-tier points, though a good weapon on its some EMP damage as well. The starting default machine guns, the Autocannon is the weapon you start out. 3. There are many types of modules, each one improving a different aspect of your own ship. However, point defense occupied P slot that isn’t always available. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Light Dual Autocannon: B Trades 100 range, and worse accuracy for more DPS compared to the original. That means you absolutely have to use long-ranged weapons, since short-range and mid-range will put you in a. r/Stellaris. Just make sure to keep your distance, as missing with the Railgun can be fatal!. 61 5. 75 I do try to make things more interesting in my Mod, for example. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. 1 torp, 1 disruptor corvette. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Legacy Wikis. After the shields have been taken down, you can use this weapon to deal the maximum damage to the opponent. 81 5. #5. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. 7, but I hope the developers will listen to this and do something about it in 3. Rail guns get through the shields faster and can help the missiles deal with the armour as well. " Heavy Autocannon: "Heavy multi-barrel autocannon. Toggle signature "99 Bugs in the Code, 99 Bugs in the Code, take one down, patch it up, 117 Bugs in the code!". Assume I am using the Tier V. shields of -50% instead of -25%, bonus vs. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. Railguns however, are arguably the best weapon in the game, although they really only work good in the front and rear turrets due to the angles. 24 , 24. Railgun is a universal turret. The Word from the Studio. ImperialForce9 Jan 15, 2022 @. 15 4. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. This weapons is also good vs armor due to being a burst beam. Any tips on what situation/role which weapon class wins out?As it says. The gunship gets whatever floats the boat as its firepower is good enough. 2. Nothing wrong with it per se, I just think it's outclassed by other kinetic options in small mounts. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Their main. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. 18 3. Hull DMG – how much damage it does to structures/hulls. Assume I am using the Tier V. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. JVendin • 6 yr. Check the tooltip to see if there is. The only drawback is that if the enemy has a fleet you lose big time, even at 30 vs 30 mass drivers win with only 8 losses. Set Attacker Offensive Vassals [my three vassals]. Anti-Shield specialty. It depends on your target. They make your ship strong and able to move well in space fights. Which of these tech is better in the long term?Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. You. Not necessarily it seems. Torpedoes deal with the armour and autocannon deals with shields. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). Utility slot should be set to Afterburners for maximum speed. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. Which of these tech is better in the long term?The best Starfield ship weapons are the Torch-P 250MW UV Pulse Laser, the KE-42 Cannon, and the ATLATL 280C Missile Launcher. Summoning events. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. Any tips on what situation/role which weapon class wins out?Stellaris Wiki Active Wikis. The projectile normally does not contain explosives, instead relying on the. Yes I'm actually talking about the gun called "autocannon". but Laser + Autocannon or Plasma + Null Void is better. You need a Class C reactor if you want to use Class C ship modules. "The Tachyon Lance has a weapon-specific effect of being able to pierce its EMP through shields, with the chance of this occurring related to the targets hard flux level. Mar 31, 2015 771 1. laser, where plasma, where rocket to adapt to. Tears apart moderately armored vessels and creatures with overwhelming fire. Large carrier cruiser. The Tachyon Lance has a weapon-specific effect of being able to pierce its EMP through shields, with the chance of this occurring related to the targets hard flux level. From its donning of the title "Fear Machine" to its invaluable use in today's clan systems, Railgun has certainly had its uses, proving time and time again that it is not a weapon to be underestimated. Content is available under Attribution-ShareAlike 3. r/Stellaris. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-ArmourL gauss cannon has more dps (but shorter range) than kinetic battery and both are tier 5 weapons. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. The AI and ship auto-generator even mix and match the new weapons with vanilla weapons on their own. Like lasers, mass drivers are currently unwieldy and difficult to implement into our military. Jump to latest Follow Reply. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. When shields are gone torpedoes should have finished armour too. Fires ballistic rounds fitted with a proximity fuse. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. 32, 5. Lasers, missiles and railguns all have their individual strengths and weaknesses. A great choice for both campers, who like to destroy enemies while hiding far away, and semi-defenders, that always move around the map. M45 shotgun. Which of these tech is better in the long term?In conclusion I would suggest going about 50/50 in gatlings and autocannons and if you have the resources and power required: throw in a custom made small railgun turret, because the latter will hit small/ fast drones much more reliably than the assault or artillery cannons. 6 Fleet Meta Prediction. Creating ships. . Stellaris. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. For some reason, the game really values Corvettes and undervalues Cruisers. How far can a rail gun go? The range of a railgun is related to the speed at which it can fire. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. As it says. Autocannons are decent but their range is pretty bad and you can usually just get picked apart by almost. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. EDIT: For the sake of anyone's curiosity, I increased their damage by 15% and gave them all large amounts of shield damage with small amounts of shield pen. ago. 33 4. Reply. And yes, it's unintuitive and maybe should be changed. An autocannon, automatic cannon or machine cannon is a fully automatic gun that is capable of rapid-firing large-caliber armour-piercing, explosive or incendiary shells, as opposed to the smaller-caliber kinetic projectiles fired by a machine gun. Ship AI in stellaris is fairly smart. I decided to compare 4 main types of weapon against each other on same ship designs. With so many different weapon modules to choose from, combined with. to do significant damage a laser need a bit of time, and in the moment the "impact" is recorded the target just needs to shift its position to weaken the beams efficiency. For each Defensive Pact Member: Set Defensive VassalsAssume I am using the Tier V. This page was last edited on 15 June 2018, at 07:01. Hi am new Stellaris player, I been playing with Ai and currently am fighting against AI with all level 3 Railgun’s on all his ship destroyer and corvettes . Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 63 4. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. So a Tech 2 Railgun can be 10% better. Torpedoes fire slowly, and do extra damage based on how big the target is. 11 + 100% Armor Penetration vs 15. Heavy Railgun: "Large diameter railgun with formidable stopping power. M = 1. Honestly, I don't even bother with mass drivers at all. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. Late-game, though, especially vs the crisis fleets, what's absolutely crucial is to minimize your fleet losses. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Cruisers lost hard. Ship Modules are parts used in the construction of Ships. hull relative to plasma. I have a choice of either taking the Railgun or Autocannon tech branches. 76 Rare Crystals, penalty vs. It is a balance problem or I missed something?The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. KA + Plasma basically. I just don't use a rail gun cos having fun with auto turrets n about to build that ship. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. M49 Vulcan. They're strictly superior to railguns when used with torpedos. having multiple tiers of components (rather than just one railgun, just one laser, just one armor. Its understandable since a single system craft is far far more than even ten of thousands titans. Technology. kinetic artillery is a tier 6 weapon that outperfoms the generic massdriver line simply because there is no tier 6 mass driver ("advanced gauss cannon" or whatever). A railgun (also spelled rail gun) is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high- velocity projectiles. Any tips on what situation/role which weapon class wins out?At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. I think rail guns do better in this situation. Assume I am using the Tier V. Railguns still are useful if you stick them on destroyers/corvettes against corvette swarms. 78 4. 0 unless otherwise noted. If an asteroid were on a collision course for Earth right now, we'd be firing nukes at it. On battleships, late in the game. M90A shotgun. Stellaris Wiki Active Wikis. The basic kinetic weapon in Stellaris is a mass driver, a far more powerful weapon than conventional kinetic weapons we use today. You dont really understand how much the super giga death laser the systemcraft has pushes its power level before you see it single handedly annihilate a fleet that shat on 3 Sigma Precursor Herculean (which are usually around 100+ Mill in fleet. A tag already exists with the provided branch name. Requires an even greater energy supply to fire than a standard railgun. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Railguns still are useful if you stick them on destroyers/corvettes against corvette swarms. As it says. [deleted] • 7 yr. There are many different types of weapons in the Settled Systems to utilize and modify. General rule of thumb, if you have a small weapons slot, put an autocannon in it. His primary weapon set consists of the "Lead Storm" Powered Minigun, the "Thunderhead" Heavy Autocannon and the "Hurricane" Guided Rocket System while his secondaries consist of the "Bulldog" Heavy Revolver, the BRT7 Burst. In addition, while most M weapons are 2x and. 1. It's pure evil! I almost never use autocannons but I usually research them pretty quickly to get to flak. Hello all. Light Autocannon: B- Poor man's Railgun, Light AC is the budget kinetic option that is very efficient. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. ago. The 425mm Autrocannon tracking is 33. Stellaris Wiki Active Wikis. Against shields only and armor only. So one is for evasive and fast ships, the other for big broadsiding ranged ones. I know that auto-cannon and railguns are better than the energy weapon counterparts or at least make sense. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. Best Ship Weapon for Shield Damage: Reza 300 PHz SX Pulse Laser Turret. Any tips on what situation/role which weapon class wins out?Assume I am using the Tier V. ; About Stellaris Wiki; Mobile viewAutocannon. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. You need Flak and Kinetic Artillery and they sit along the kinetic tree. “The profiles on their datasheets have been overhauled, enabling us to better represent the. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. Which of these tech is better in the long term? The best Starfield ship weapons are the Torch-P 250MW UV Pulse Laser, the KE-42 Cannon, and the ATLATL 280C Missile Launcher. What is better for dps? Afterburners modify Combat Speed, not Evasion. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Run Tachyon Lance, 3. I have a choice of either taking the Railgun or Autocannon tech branches. phase distruptors suck big time. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. In. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Large broadside battleship. Content is available under Attribution-ShareAlike 3. shields: 1. M gives decent range boost so your railguns and autocannons are hitting at similar range. 5. The dual 180mm autocannon has better tracking and a faster rate of fire than the 425mm autocannon and this also true for other turrets like the Quad light beam laser vs the Focused medium beam laser. 6 (II) , +2. Tears apart moderately armored vessels and creatures with overwhelming. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. The only difference between the two, damage-wise, is how many levels of specialization you've trained. g. If so Why don't autocannon (Stormfire pretty quickly) shoot at. Any tips on what situation/role which weapon class wins out?As it says. This means that there's a 67% chance of the shot connecting and doing damage. Costs 900 Engineering; Unlocks Autocannon; Railguns. So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. That will allow you to test any combat situation (you may even create test map with all FE and Leviathans ;) ) For your question : disruptor became suprerior to railgun only vs targets with armor ~ less then 25-30%. Kinetic Weapons in Stellaris also come in multiple categories. I'd personally consider it one of the best weapons for its slot, honestly. As anti-shield weapon is also better then T3 railgun. As it says. 749. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Honestly, I don't even bother with mass drivers at all. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Basics. 7. The rising prominence of small, cheap fighter craft, especially in the strike role, led to a wider deployment of this weapons system in the heady days pre-Collapse. Stellaris Wiki Active Wikis.